International Game Design Student

Graduating May 2023

Welcome to my portfolio. I’m studying Interactive Entertainment at USC’s School of Cinematic Arts. This website is to showcase my work and design processes. Please, take a look.

Email me at brendan.tighe123@gmail.com

 
  • Eye 4 Eye - Executive Producer

    Lead producer on a team of 30 students creating Eye 4 Eye for USC’s Advanced Games Project (AGP).

  • Rockstar Games, San Diego

    Game Design - Exploration & Ambient Content, 7 month internship.

    June 2022 - December 2022

  • Karisvale - Game Director

    My solo-developed indie game, Karisvale, was released on April 1st, 2022 to stellar reviews on Steam.

    Karisvale is a narrative-driven 2D top-down mystery game where the player assumes a private investigator that is hired by the mayor of Karisvale to find a missing person. The more the PI interacts with the town, the more of the mystery behind Karisvale reveals itself.

    Karisvale is currently available on Steam and Itch.io

  • Karisvale Development Commentary

    10 minute watch about the making of Karisvale and the design work I did for the game.

  • Podcast Interview for Karisvale

    In June 2022 I was invited to speak on the up-and-coming indie games podcast, The Indie Backlog Club, about my work on Karisvale.

  • Creating the Cover Art of Karisvale

    6 minute read about my design process.

  • Ambush!

    Ambush is a fast-paced strategy card game where you use a variety of hand-drawn fantasy characters and creatures to defeat your friends in a 4 player free-for-all.

  • Clubhouse Pinball

    Watch my video commentary of a Wii Sports-inspired pinball game I created.

  • IB Design Project

    I included this as a demonstration of design work I've done before. My project centers around designing and manufacturing a hybrid storage unit for my school's IT department. You can see all the stages of my research and development, my market analysis, and the actual process of designing the product.

  • Memphis Clock

    This is the clock I built in 8th grade Design & Technology based on a clock of the same design in the video game, Pokémon Emerald.

  • Acrylic Sonic Lamp

    This is the desk lamp I designed and helped build in the 9th grade based on the video game character Sonic the Hedgehog for my MYP Design & Technology course.

  • IB Extended Essay

    This essay provides an in-depth analysis of the extent to which Nintendo's limited product portfolio has influenced its commercial success.

    I included this as a demonstration of how I want to approach the industry. The extended essay is a required component of the International Baccalaureate Diploma Programme. It is an independent piece of research, culminating with a 4,000-word paper.

  • Photography

    Here is a gallery of photos I have taken around the world on my phone that I am proud of.